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【VRChat】KYALÓNG with Mao Mao costume set by goLdentakasan

seller-image
AVAKIN'

商品に含まれるファイル形式

.Unitypackage
. FBX
. PNG
. PSD
. Blend

対応プラットフォーム

VRChat (PCVR)VRChat (PCVR)

ライセンス/利用規約

このプロダクトは3Dオブジェクトライセンスの規約に基づいて提供されています。使用可能な範囲や条件について、以下の利用規約を必ずご確認ください。

Notebook

商品をご購入いただくことで、お客様は当サイトの各種利用規約および記載されている販売条件に同意の上、商品をご購入されたことになります。

ギフト購入

カスタムメッセージでギフトの想いを伝えましょう!

追加情報

商品概要

This 3D model is made and primarily used in VRchat but can also be used for streaming, TikTok, Twitter, and so on.Please be sure to read the product description and terms of use below.

PRECAUTIONS

When importing into Unity, please import the following two points in advance:

・liltoon

・VRCSDK avatar3.0

MODEL INFORMATION

・Compatible with SDK3

・Body data included

・Costume can be put on and taken off via Exmenu.

・Facial expressions can be fixed via Exmenu.

・Breast size can be adjusted via Exmenu.

・PSD file included

・Equipped with shape keys for adjusting the shape of the face.

・Equipped with shape keys for dressing up.

CREDITS

◆Original draft, 3D model creation◆

GOLDENTAKASAN

@goLdentakasan

◆Character design, texture◆

Hirakichi

@THirakichi

◆Unity setup◆

ani-kun

@Anikun_VRC

◆AFK motion◆

a-tuy

@madorima

利用マニュアル

This avatar is already set up.

How to upload?

  1. Install "VRChat Creator Companion(VCC)"

  2. Make a new project via VCC

  3. Import VRChatSDK3-Avatars (VRChat SDK for avatars) and ​​lilToon (available at: https://lilxyzw.booth.pm/items/3087170) into your project.

  4. Import the product's Unitypackage.

  5. Click VRChat SDK

  6. Show control panel, and choose "Build"

  7. You can put thumbnail and name, and upload!

Be careful!!!!!

  • Don't upload with "Public" status. Please choose "Private" status to avoid copying by others.

  • Check your VRC account level! If you are "Visitor" status, you cannot upload your avatar.

アップデート履歴

[December 24, 2023]
Sales began

[March 5, 2024]
Release of Ver3.0 and inclusion of the Neko Neko China Set Release of Kyalong_Maomao_china_set.ver1.1 Fixed an issue where collision was not set for PB_Blade Fixed an issue where colliders within twin tails were not applied Fixed an issue where the position of PBC_Headno within twin-tails was incorrect Fixed an issue where unnecessary PB settings were included in PB_EarCatAncAhoge

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