
オリジナル3Dアバター「右近弐式(Ukon second type)+追加パーカー衣装

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Additional Information
Overview
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◆◆Original 3D Model 'Ukon Second Type (Ukon second type)' Ver.2.00◆◆
Design: Kitsunetsuki (@_kitsune_tsuki_)
3D Modeling: Kitsunetsuki (@_kitsune_tsuki_)
Used Shader: lilToon
([lilLab] https://booth.pm/ja/items/3087170)
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Original design VR 3D avatar (Primarily for VRChat).
Unity Package prepared with settings for VRChat avatar.
<<Download Additional Costume 'Ukon's Fox Hoodie'>>
If you purchase Ukon Second Type, you can download the additional costume 'Ukon's Fox Hoodie' from the download page!
The download file name is 'Hoodie_F_v1.00.zip'.
It is compatible with 'Ukon Second Type' and also with 'Azaki', 'Misaki Line', and 'Inu Kurin Ruru'!
【Specifications of Each Avatar Prefab】
①Ukon_2nd_All.prefab (EX menu allows switching between all costumes)
<<VeryPoor>>
△101726 polygons
②Ukon_2nd_Miko.prefab (Only Miko outfit. Switchable decorations)
<<VeryPoor>>
△78112 polygons
③Ukon_2nd_Kimono.prefab (Only Traditional Kimono)
<<VeryPoor>>
△68452 polygons
④Ukon_2nd_Hoodie.prefab (Only Hoodie)
<<Poor>>
△69808 polygons
⑤Ukon_2nd_Nuked.prefab (For clothing changes)
Minimal parts such as shoes, sandals, socks, accessories, underwear, etc.
【Shape Keys】
・Head Shape Keys: Total 148
Lip Sync: 15
Eye Tracking: 3
Mouth: 68
Eyes: 19
Eyebrows: 16
Iris: 20
Others: 6
【Modifications to Facial Animations】
When editing facial animations, if expressions like eye-closing cause issues with blinking or eye tracking, check the variables in the FX Animator for each expression transition.
By checking the value for BlinkCtrl_L or BlinkCtrl_R in the VRC Avatar Parameter Driver, you can stop eye tracking for that expression.
If you want to enable eye tracking, simply uncheck it.
【Modifying Hair Color with Material Color】
Ukon Second Type has an EX menu feature that extends the front hair with the 'Hair Cover' function.
The animation used for this function, 'Hair_Front_Long.anim', adjusts the transparency (A value) of the front hair by specifying RGBA material colors.
As a result, if you change the RGB values of the material color to modify the hair color, VRChat will always overwrite the settings in 'Hair_Front_Long.anim' that are continuously executed.
To retain the modified hair color, change the RGB values of 'Hair_Front:Skinned Mesh Renderer.Material._Color' to the modified values after changing the hair color in 'Hair_Front_Long.anim'.
(You need to change the 0-255 values to 0-1 in the .anim file.)
If you're unsure, remove 'Hair_Front:Skinned Mesh Renderer.Material._Color'.
When using the 'Hair Cover' feature, the transparency won't change anymore, but the hair color itself will no longer be overwritten.