
【VRChat】Tororine by ひょぷ*waflan

Supported platforms

License & Terms
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Additional Information
Overview
Details
(v1.4.1 update)
Combined Mesh Version Triangles: 37,710 (Optimization: 13,850)
Separate Mesh Version Triangles: 41,434 (Optimization: 15,960)
Number of Materials: 5 (Optimization: 4)
Number of BlendShapes: 56 (including visemes)
Prefab with PhysBone and Constraint settings included
Humanoid and material settings completed for each model in the unitypackage
Manual
Update History
3/25/2025 v1.4.1
Fixed bug with polygon count explosion due to VRCSDK update
Revised directory structure in UnityPackage
FishBomb gimmick now supports trollin rainbow colors
Fixed EyeLock behavior
2025/2/13 v1.4
Added fish throwing gimmick (ModularAvatar required)
Fixed a bug where the transparent part of the shader would erase shadows
2025/1/12 v1.3
Added a mechanism to dispense soy sauce from the mouth
Added support for normal maps and semi-transparent textures in shaders
Updated the structure of the animator - 2025/1/6 v1.2.1
Made some adjustments to the lightweight avatar version with merged meshes
Added UV layout for the eyes
2025/1/3 v1.2
Added expression variations (shape keys / mesh)
Changed UV mapping for eye textures
Fixed the issue where the back hair slightly floated due to colliders
Adjusted shoulder width - Prevented legs from merging
Added shape keys for modification support (thigh and chest reduction, ear visibility)
Added prefabs and animations for the separated version
2024/11/27 v1.1
Fixed the issue where the back hair would penetrate the body
Added a mask to the rainbow color feature in the shader
2024/11/26 v1.0
Started sales